How to Think Like a Computer Scientist: Think Java
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Chapter 1 The way of the program. Chapter 2 Variables and types. Chapter 3 Void Methods. Chapter 4 Conditionals and recursion. Chapter 5 GridWorld: Part One. Chapter 6 Value methods. Chapter 7 Iteration and loops. Chapter 8 Strings and things. Chapter 9 Mutable objects. Chapter 10 GridWorld: Part Two. Chapter 11 Create your own objects. Chapter 12 Arrays. Chapter 13 Arrays of Objects. Chapter 14 Objects of Arrays. Chapter 15 Object-oriented programming. Chapter 16 GridWorld: Part Three. Appendix A Graphics. Appendix B Input and Output in Java. Appendix C Program development. Appendix D Debugging.
- ICT